| AnimatedSprite(SpriteDef *sprite) | AnimatedSprite | |
| draw(Graphics *graphics, int posX, int posY) const | AnimatedSprite | |
| getHeight() const | AnimatedSprite | |
| getWidth() const | AnimatedSprite | |
| load(const std::string &filename, int variant=0) | AnimatedSprite | [static] |
| mAction | AnimatedSprite | [private] |
| mAnimation | AnimatedSprite | [private] |
| mDirection | AnimatedSprite | [private] |
| mFrame | AnimatedSprite | [private] |
| mFrameIndex | AnimatedSprite | [private] |
| mFrameTime | AnimatedSprite | [private] |
| mLastTime | AnimatedSprite | [private] |
| mSprite | AnimatedSprite | [private] |
| play(SpriteAction action) | AnimatedSprite | |
| reset() | AnimatedSprite | |
| setDirection(SpriteDirection direction) | AnimatedSprite | |
| update(int time) | AnimatedSprite | |
| updateCurrentAnimation(unsigned int dt) | AnimatedSprite | [private] |
| ~AnimatedSprite() | AnimatedSprite |
1.5.5