AnimatedSprite(SpriteDef *sprite) | AnimatedSprite | |
draw(Graphics *graphics, int posX, int posY) const | AnimatedSprite | |
getHeight() const | AnimatedSprite | |
getWidth() const | AnimatedSprite | |
load(const std::string &filename, int variant=0) | AnimatedSprite | [static] |
mAction | AnimatedSprite | [private] |
mAnimation | AnimatedSprite | [private] |
mDirection | AnimatedSprite | [private] |
mFrame | AnimatedSprite | [private] |
mFrameIndex | AnimatedSprite | [private] |
mFrameTime | AnimatedSprite | [private] |
mLastTime | AnimatedSprite | [private] |
mSprite | AnimatedSprite | [private] |
play(SpriteAction action) | AnimatedSprite | |
reset() | AnimatedSprite | |
setDirection(SpriteDirection direction) | AnimatedSprite | |
update(int time) | AnimatedSprite | |
updateCurrentAnimation(unsigned int dt) | AnimatedSprite | [private] |
~AnimatedSprite() | AnimatedSprite |