Monster Member List

This is the complete list of members for Monster, including all inherited members.

Action enum nameBeing
adjustCourse(int srcX, int srcY)Being
adjustCourse(int srcX, int srcY, int destX, int destY)Being
ATTACK enum valueBeing
AttackType enum nameBeing
BASE_SPRITE enum valueBeing
Being(int id, int job, Map *map)Being
BOTTOMCLOTHES_SPRITE enum valueBeing
clearPath()Being
controlParticle(Particle *particle)Being
CRITICAL enum valueBeing
DEAD enum valueBeing
DOWN enum valueBeing
draw(Graphics *graphics, int offsetX, int offsetY) const Being [virtual]
drawEmotion(Graphics *graphics, int offsetX, int offsetY)Being
drawSpeech(int offsetX, int offsetY)Being
FLEE enum valueBeing
getBlockType() const Monster [inline, protected, virtual]
getDestination() const Being [inline]
getDirection() const Being [inline]
getGender() const Being [inline]
getHairColor() const Being [inline]
getHairColor(int index)Being [static]
getHairColorCount()Being [static]
getHairStyle() const Being [inline]
getHairStyleCount()Being [static]
getHeight() const Being [virtual]
getId() const Being [inline]
getInfo() const Monster
getName() const Being [inline]
getNumOfHairstyles()Being [inline, static]
getPath() const Being [inline]
getPixelX() const Being [inline]
getPixelY() const Being [inline]
getPosition() const Being [inline]
getSprite(int index) const Being [inline, virtual]
getSpriteDirection() const Being
getTargetCursorSize() const Monster [virtual]
getType() const Monster [virtual]
getWalkMask() const Monster [inline, virtual]
getWalkSpeed() const Being [inline]
getWidth() const Being [virtual]
HAIR_SPRITE enum valueBeing
hairColorsBeing [protected, static]
handleAttack(Being *victim, int damage, AttackType type)Monster [virtual]
handleStatusEffect(StatusEffect *effect, int effectId)Being [protected, virtual]
HAT_SPRITE enum valueBeing
HIT enum valueBeing
HURT enum valueBeing
internalTriggerEffect(int effectId, bool sfx, bool gfx)Being [protected]
isAlive() const Being [inline]
LEFT enum valueBeing
load()Being [static]
logic()Being [virtual]
mActionBeing
mAttackSpeedBeing
mChildParticleEffectsBeing [protected]
mDirectionBeing [protected]
mEmotionBeing
mEmotionTimeBeing
mEquippedWeaponBeing [protected]
mGenderBeing [protected]
mHairColorBeing [protected]
mHairStyleBeing [protected]
mIdBeing [protected]
mIsGMBeing [protected]
mJobBeing
mMapBeing [protected]
mNameBeing [protected]
mNameColorBeing [protected]
mNumberOfHairColorsBeing [protected, static]
mNumberOfHairstylesBeing [protected, static]
Monster(int id, int job, Map *map)Monster
MONSTER enum valueBeing
mParticleEffectsBeing [protected]
mPathBeing [protected]
mSpeechBeing [protected]
mSpeechTimeBeing
mSpriteColorsBeing [protected]
mSpriteIDsBeing [protected]
mSpriteIteratorBeing [protected]
mSpritesBeing [protected]
mStatusEffectsBeing [protected]
mStatusParticleEffectsBeing [protected]
mStunModeBeing [protected]
mStunParticleEffectsBeing [protected]
mTextMonster [private]
MULTI enum valueBeing
NAME_IN_BUBBLE enum valueBeing
NO_NAME_IN_BUBBLE enum valueBeing
NO_SPEECH enum valueBeing
NPC enum valueBeing
NUM_SPEECH enum valueBeing
NUM_TC enum valueBeing
PLAYER enum valueBeing
REFLECT enum valueBeing
RIGHT enum valueBeing
setAction(Action action, int attackType=0)Monster [virtual]
setDestination(int x, int y)Being
setDirection(Uint8 direction)Being
setEmote(Uint8 emotion, Uint8 emote_time)Being [inline]
setGender(Gender gender)Being [inline, virtual]
setGM()Being [inline, virtual]
setHairStyle(int style, int color)Being [virtual]
setId(int id)Being [inline]
setMap(Map *map)Being
setName(const std::string &name)Being [inline, virtual]
setPath(const Path &path)Being [protected]
setPosition(const Vector &pos)Being
setPosition(float x, float y, float z=0.0f)Being [inline]
setShowName(bool show)Monster
setSpeech(const std::string &text, int time=500)Being
setSprite(int slot, int id, const std::string &color="")Being [virtual]
setStatusEffect(int index, bool active)Being
setStatusEffectBlock(int offset, Uint16 flags)Being
setStunMode(int stunMode)Being [inline]
setTargetAnimation(SimpleAnimation *animation)Being
setWalkSpeed(int speed)Being [inline]
SHOE_SPRITE enum valueBeing
SIT enum valueBeing
Speech enum nameBeing
Sprite enum nameBeing
STAND enum valueBeing
takeDamage(Being *attacker, int amount, AttackType type)Monster [virtual]
TargetCursorSize enum nameBeing
TC_LARGE enum valueBeing
TC_MEDIUM enum valueBeing
TC_SMALL enum valueBeing
TEXT_OVERHEAD enum valueBeing
TOPCLOTHES_SPRITE enum valueBeing
triggerEffect(int effectId)Being [inline, virtual]
Type enum nameBeing
UNKNOWN enum valueBeing
untarget()Being [inline]
UP enum valueBeing
updateCoords()Monster [protected, virtual]
updateStatusEffect(int index, bool newStatus)Being [protected, virtual]
updateStunMode(int oldMode, int newMode)Being [protected, virtual]
VECTOREND_SPRITE enum valueBeing
WALK enum valueBeing
WEAPON_SPRITE enum valueBeing
~Being()Being [virtual]
~Monster()Monster


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