decRef() | Resource | |
getIdPath() const | Resource | [inline] |
incRef() | Resource | |
load(void *buffer, unsigned bufferSize) | SoundEffect | [static] |
mChunk | SoundEffect | [protected] |
play(int loops, int volume) | SoundEffect | [virtual] |
Resource() | Resource | [inline] |
SoundEffect(Mix_Chunk *soundEffect) | SoundEffect | [inline, protected] |
~Resource() | Resource | [protected, virtual] |
~SoundEffect() | SoundEffect | [virtual] |