TextParticle Member List

This is the complete list of members for TextParticle, including all inherited members.

addEffect(const std::string &particleEffectFile, int pixelX, int pixelY, int rotation=0)Particle
addEmitter(ParticleEmitter *emitter)Particle [inline]
addTextRiseFadeOutEffect(const std::string &text, int x, int y, const gcn::Color *color, gcn::Font *font, bool outline=false)Particle
addTextSplashEffect(const std::string &text, int x, int y, const gcn::Color *color, gcn::Font *font, bool outline=false)Particle
clear()Particle
disableAutoDelete()Particle [inline]
doesFollow()Particle [inline]
draw(Graphics *graphics, int offsetX, int offsetY) const TextParticle [virtual]
emitterSkipParticle [static]
fastPhysicsParticle [static]
getHeight() const Sprite [inline, virtual]
getPixelY() const TextParticle [inline, virtual]
getPosition() const Particle [inline]
getSpriteIterator() const Particle [inline]
getWidth() const Sprite [inline, virtual]
isAlive()Particle [inline]
isExtinct()Particle [inline]
kill()Particle [inline]
mAliveParticle [protected]
mAlphaParticle [protected]
maxCountParticle [static]
mColorTextParticle [private]
mFadeInParticle [protected]
mFadeOutParticle [protected]
mLifetimeLeftParticle [protected]
mLifetimePastParticle [protected]
mOutlineTextParticle [private]
moveBy(const Vector &change)Particle
moveTo(const Vector &pos)Particle [inline]
moveTo(float x, float y)Particle
mPosParticle [protected]
mTextTextParticle [private]
mTextFontTextParticle [private]
Particle(Map *map)Particle
PARTICLE_SKYParticle [static]
particleCountParticle [static]
setAlpha(float alpha)Particle [inline]
setBounce(float bouncieness)Particle [inline]
setDestination(Particle *target, float accel, float moment)Particle [inline]
setDieDistance(float dist)Particle [inline]
setFadeIn(int fadeIn)Particle [inline]
setFadeOut(int fadeOut)Particle [inline]
setFollow(bool follow)Particle [inline]
setGravity(float gravity)Particle [inline]
setLifetime(int lifetime)Particle [inline]
setMap(Map *map)Particle
setRandomness(int r)Particle [inline]
setSpriteIterator(std::list< Sprite * >::iterator spriteIterator)Particle [inline]
setupEngine()Particle
setVelocity(float x, float y, float z)Particle [inline]
TextParticle(Map *map, const std::string &text, const gcn::Color *color, gcn::Font *font, bool outline=false)TextParticle
update()Particle [virtual]
~Particle()Particle
~Sprite()Sprite [inline, virtual]


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