addAffectedTile(MapLayer *layer, int index) | TileAnimation | [inline] |
mAffected | TileAnimation | [private] |
mAnimation | TileAnimation | [private] |
mLastImage | TileAnimation | [private] |
TileAnimation(Animation *ani) | TileAnimation | |
update(int ticks=1) | TileAnimation | |
~TileAnimation() | TileAnimation |