attack(Being *being) | TmwServ::PlayerHandler | [virtual] |
changeAction(Being::Action action) | TmwServ::PlayerHandler | [virtual] |
decreaseStat(LocalPlayer::Attribute attr) | TmwServ::PlayerHandler | [virtual] |
emote(int emoteId) | TmwServ::PlayerHandler | [virtual] |
handledMessages | MessageHandler | |
handleMapChangeMessage(MessageIn &msg) | TmwServ::PlayerHandler | [private] |
handleMessage(MessageIn &msg) | TmwServ::PlayerHandler | [virtual] |
increaseStat(LocalPlayer::Attribute attr) | TmwServ::PlayerHandler | [virtual] |
ingoreAll(bool ignore) | TmwServ::PlayerHandler | [virtual] |
ingorePlayer(const std::string &player, bool ignore) | TmwServ::PlayerHandler | [virtual] |
MessageHandler() | MessageHandler | |
pickUp(FloorItem *floorItem) | TmwServ::PlayerHandler | [virtual] |
PlayerHandler() | TmwServ::PlayerHandler | |
respawn() | TmwServ::PlayerHandler | [virtual] |
setDestination(int x, int y, int direction=-1) | TmwServ::PlayerHandler | [virtual] |
setDirection(char direction) | TmwServ::PlayerHandler | [virtual] |
~MessageHandler() | MessageHandler | [virtual] |