#include <queue>
#include <SDL/SDL.h>
#include <guichan/input.hpp>
#include <guichan/keyinput.hpp>
#include <guichan/mouseinput.hpp>
#include <guichan/platform.hpp>
Go to the source code of this file.
Namespaces | |
namespace | Key |
Classes | |
class | SDLInput |
SDL implementation of Input. More... | |
Enumerations | |
enum | { Key::SPACE = ' ', Key::TAB = '\t', Key::ENTER = '\n', Key::LEFT_ALT = -1000, Key::RIGHT_ALT, Key::LEFT_SHIFT, Key::RIGHT_SHIFT, Key::LEFT_CONTROL, Key::RIGHT_CONTROL, Key::LEFT_META, Key::RIGHT_META, Key::LEFT_SUPER, Key::RIGHT_SUPER, Key::INSERT, Key::HOME, Key::PAGE_UP, Key::DELETE, Key::END, Key::PAGE_DOWN, Key::ESCAPE, Key::CAPS_LOCK, Key::BACKSPACE, Key::F1, Key::F2, Key::F3, Key::F4, Key::F5, Key::F6, Key::F7, Key::F8, Key::F9, Key::F10, Key::F11, Key::F12, Key::F13, Key::F14, Key::F15, Key::PRINT_SCREEN, Key::SCROLL_LOCK, Key::PAUSE, Key::NUM_LOCK, Key::ALT_GR, Key::LEFT, Key::RIGHT, Key::UP, Key::DOWN } |