addGuildMember(Guild *guild, int playerId) | GuildManager | |
alreadyOwner(int playerId) | GuildManager | |
changeMemberLevel(ChatClient *player, Guild *guild, int playerId, int level) | GuildManager | |
createGuild(const std::string &name, int playerId) | GuildManager | |
disconnectPlayer(ChatClient *player) | GuildManager | |
doesExist(const std::string &name) | GuildManager | |
findById(short id) | GuildManager | |
findByName(const std::string &name) | GuildManager | |
getGuildsForPlayer(int playerId) | GuildManager | |
GuildManager() | GuildManager | |
removeGuild(Guild *guild) | GuildManager | |
removeGuildMember(Guild *guild, int playerId) | GuildManager | |
setUserRights(Guild *guild, int playerId, int rights) | GuildManager | |
~GuildManager() | GuildManager |