| getAroundActorIterator(Actor *, int radius) const | MapComposite | |
| getAroundBeingIterator(Being *, int radius) const | MapComposite | |
| getAroundPointIterator(const Point &, int radius) const | MapComposite | |
| getEverything() const | MapComposite | |
| getID() const | MapComposite | [inline] |
| getInsideRectangleIterator(const Rectangle &) const | MapComposite | |
| getMap() const | MapComposite | [inline] |
| getName() const | MapComposite | [inline] |
| getPvP() const | MapComposite | [inline] |
| getScript() const | MapComposite | [inline] |
| getWholeMapIterator() const | MapComposite | [inline] |
| insert(Thing *) | MapComposite | |
| isActive() const | MapComposite | [inline] |
| MapComposite(int id, const std::string &name) | MapComposite | |
| remove(Thing *) | MapComposite | |
| setMap(Map *) | MapComposite | |
| setScript(Script *s) | MapComposite | [inline] |
| update() | MapComposite | |
| ~MapComposite() | MapComposite |
1.5.5