getAroundActorIterator(Actor *, int radius) const | MapComposite | |
getAroundBeingIterator(Being *, int radius) const | MapComposite | |
getAroundPointIterator(const Point &, int radius) const | MapComposite | |
getEverything() const | MapComposite | |
getID() const | MapComposite | [inline] |
getInsideRectangleIterator(const Rectangle &) const | MapComposite | |
getMap() const | MapComposite | [inline] |
getName() const | MapComposite | [inline] |
getPvP() const | MapComposite | [inline] |
getScript() const | MapComposite | [inline] |
getWholeMapIterator() const | MapComposite | [inline] |
insert(Thing *) | MapComposite | |
isActive() const | MapComposite | [inline] |
MapComposite(int id, const std::string &name) | MapComposite | |
remove(Thing *) | MapComposite | |
setMap(Map *) | MapComposite | |
setScript(Script *s) | MapComposite | [inline] |
update() | MapComposite | |
~MapComposite() | MapComposite |