addAttack(MonsterAttack *type) | MonsterClass | [inline] |
getAttackDistance() const | MonsterClass | [inline] |
getAttacks() const | MonsterClass | [inline] |
getAttribute(size_t attribute) const | MonsterClass | [inline] |
getExp() const | MonsterClass | [inline] |
getMutation() const | MonsterClass | [inline] |
getRandomDrop() const | MonsterClass | |
getSize() const | MonsterClass | [inline] |
getSpeed() const | MonsterClass | [inline] |
getStrollRange() const | MonsterClass | [inline] |
getTrackRange() const | MonsterClass | [inline] |
getType() const | MonsterClass | [inline] |
isAggressive() const | MonsterClass | [inline] |
MonsterClass(int id) (defined in MonsterClass) | MonsterClass | [inline] |
setAggressive(bool aggressive) | MonsterClass | [inline] |
setAttackDistance(unsigned distance) | MonsterClass | [inline] |
setAttribute(size_t attribute, int value) | MonsterClass | [inline] |
setDrops(const MonsterDrops &v) | MonsterClass | [inline] |
setExp(int exp) | MonsterClass | [inline] |
setMutation(unsigned factor) | MonsterClass | [inline] |
setSize(int size) | MonsterClass | [inline] |
setSpeed(int speed) | MonsterClass | [inline] |
setStrollRange(unsigned range) | MonsterClass | [inline] |
setTrackRange(unsigned range) | MonsterClass | [inline] |