attack(Being *being)=0 | Net::PlayerHandler | [pure virtual] |
changeAction(Being::Action action)=0 | Net::PlayerHandler | [pure virtual] |
decreaseStat(LocalPlayer::Attribute attr)=0 | Net::PlayerHandler | [pure virtual] |
emote(int emoteId)=0 | Net::PlayerHandler | [pure virtual] |
increaseStat(LocalPlayer::Attribute attr)=0 | Net::PlayerHandler | [pure virtual] |
ingoreAll(bool ignore)=0 | Net::PlayerHandler | [pure virtual] |
ingorePlayer(const std::string &player, bool ignore)=0 | Net::PlayerHandler | [pure virtual] |
pickUp(FloorItem *floorItem)=0 | Net::PlayerHandler | [pure virtual] |
respawn()=0 | Net::PlayerHandler | [pure virtual] |
setDestination(int x, int y, int direction=-1)=0 | Net::PlayerHandler | [pure virtual] |
setDirection(char direction)=0 | Net::PlayerHandler | [pure virtual] |