#include <playerhandler.h>

Definition at line 31 of file playerhandler.h.
Public Member Functions | |
| virtual void | attack (Being *being)=0 |
| virtual void | emote (int emoteId)=0 |
| virtual void | increaseStat (LocalPlayer::Attribute attr)=0 |
| virtual void | decreaseStat (LocalPlayer::Attribute attr)=0 |
| virtual void | pickUp (FloorItem *floorItem)=0 |
| virtual void | setDirection (char direction)=0 |
| virtual void | setDestination (int x, int y, int direction=-1)=0 |
| virtual void | changeAction (Being::Action action)=0 |
| virtual void | respawn ()=0 |
| virtual void | ingorePlayer (const std::string &player, bool ignore)=0 |
| virtual void | ingoreAll (bool ignore)=0 |
| virtual void Net::PlayerHandler::attack | ( | Being * | being | ) | [pure virtual] |
Implemented in EAthena::PlayerHandler, and TmwServ::PlayerHandler.
| virtual void Net::PlayerHandler::emote | ( | int | emoteId | ) | [pure virtual] |
Implemented in EAthena::PlayerHandler, and TmwServ::PlayerHandler.
| virtual void Net::PlayerHandler::increaseStat | ( | LocalPlayer::Attribute | attr | ) | [pure virtual] |
Implemented in EAthena::PlayerHandler, and TmwServ::PlayerHandler.
| virtual void Net::PlayerHandler::decreaseStat | ( | LocalPlayer::Attribute | attr | ) | [pure virtual] |
Implemented in EAthena::PlayerHandler, and TmwServ::PlayerHandler.
| virtual void Net::PlayerHandler::pickUp | ( | FloorItem * | floorItem | ) | [pure virtual] |
Implemented in EAthena::PlayerHandler, and TmwServ::PlayerHandler.
| virtual void Net::PlayerHandler::setDirection | ( | char | direction | ) | [pure virtual] |
Implemented in EAthena::PlayerHandler, and TmwServ::PlayerHandler.
| virtual void Net::PlayerHandler::setDestination | ( | int | x, | |
| int | y, | |||
| int | direction = -1 | |||
| ) | [pure virtual] |
Implemented in EAthena::PlayerHandler, and TmwServ::PlayerHandler.
| virtual void Net::PlayerHandler::changeAction | ( | Being::Action | action | ) | [pure virtual] |
Implemented in EAthena::PlayerHandler, and TmwServ::PlayerHandler.
| virtual void Net::PlayerHandler::respawn | ( | ) | [pure virtual] |
Implemented in EAthena::PlayerHandler, and TmwServ::PlayerHandler.
| virtual void Net::PlayerHandler::ingorePlayer | ( | const std::string & | player, | |
| bool | ignore | |||
| ) | [pure virtual] |
Implemented in EAthena::PlayerHandler, and TmwServ::PlayerHandler.
| virtual void Net::PlayerHandler::ingoreAll | ( | bool | ignore | ) | [pure virtual] |
Implemented in EAthena::PlayerHandler, and TmwServ::PlayerHandler.
1.5.5