up(int skillId)=0 | Net::SkillHandler | [pure virtual] |
use(int skillId, int level, int beingId)=0 | Net::SkillHandler | [pure virtual] |
use(int skillId, int level, int x, int y)=0 | Net::SkillHandler | [pure virtual] |
use(int skillId, const std::string &map)=0 | Net::SkillHandler | [pure virtual] |