#include <skillhandler.h>
Definition at line 28 of file skillhandler.h.
Public Member Functions | |
virtual void | up (int skillId)=0 |
virtual void | use (int skillId, int level, int beingId)=0 |
virtual void | use (int skillId, int level, int x, int y)=0 |
virtual void | use (int skillId, const std::string &map)=0 |
virtual void Net::SkillHandler::up | ( | int | skillId | ) | [pure virtual] |
Implemented in EAthena::SkillHandler, and TmwServ::SkillHandler.
virtual void Net::SkillHandler::use | ( | int | skillId, | |
int | level, | |||
int | beingId | |||
) | [pure virtual] |
Implemented in EAthena::SkillHandler, and TmwServ::SkillHandler.
virtual void Net::SkillHandler::use | ( | int | skillId, | |
int | level, | |||
int | x, | |||
int | y | |||
) | [pure virtual] |
Implemented in EAthena::SkillHandler, and TmwServ::SkillHandler.
virtual void Net::SkillHandler::use | ( | int | skillId, | |
const std::string & | map | |||
) | [pure virtual] |
Implemented in EAthena::SkillHandler, and TmwServ::SkillHandler.