ignore(Player *player, unsigned int flags) | PIS_emote | [inline, virtual] |
mDescription | PlayerIgnoreStrategy | |
mEmotion | PIS_emote | [private] |
mShortName | PlayerIgnoreStrategy | |
PIS_emote(int emote_nr, const std::string &description, const std::string &shortname) | PIS_emote | [inline] |
~PlayerIgnoreStrategy() | PlayerIgnoreStrategy | [inline, virtual] |