#include <quitdialog.h>
Definition at line 37 of file quitdialog.h.
Public Member Functions | |
QuitDialog (bool *quitGame, QuitDialog **pointerToMe) | |
Constructor. | |
~QuitDialog () | |
Destructor. | |
void | action (const gcn::ActionEvent &event) |
Called when receiving actions from the widgets. | |
Private Attributes | |
gcn::RadioButton * | mLogoutQuit |
gcn::RadioButton * | mForceQuit |
gcn::RadioButton * | mSwitchAccountServer |
gcn::RadioButton * | mSwitchCharacter |
gcn::Button * | mOkButton |
gcn::Button * | mCancelButton |
bool * | mQuitGame |
QuitDialog ** | mMyPointer |
QuitDialog::QuitDialog | ( | bool * | quitGame, | |
QuitDialog ** | pointerToMe | |||
) |
Constructor.
; to be used for getting out of the while loop in Game will be set to NULL when the QuitDialog is destroyed
Definition at line 31 of file quitdialog.cpp.
QuitDialog::~QuitDialog | ( | ) |
void QuitDialog::action | ( | const gcn::ActionEvent & | event | ) |
gcn::RadioButton* QuitDialog::mLogoutQuit [private] |
Definition at line 59 of file quitdialog.h.
gcn::RadioButton* QuitDialog::mForceQuit [private] |
Definition at line 60 of file quitdialog.h.
gcn::RadioButton* QuitDialog::mSwitchAccountServer [private] |
Definition at line 61 of file quitdialog.h.
gcn::RadioButton* QuitDialog::mSwitchCharacter [private] |
Definition at line 62 of file quitdialog.h.
gcn::Button* QuitDialog::mOkButton [private] |
Definition at line 63 of file quitdialog.h.
gcn::Button* QuitDialog::mCancelButton [private] |
Definition at line 64 of file quitdialog.h.
bool* QuitDialog::mQuitGame [private] |
Definition at line 66 of file quitdialog.h.
QuitDialog** QuitDialog::mMyPointer [private] |
Definition at line 67 of file quitdialog.h.