#include <queue>
#include "beingmanager.h"
#include "configuration.h"
#include "game.h"
#include "graphics.h"
#include "map.h"
#include "particle.h"
#include "simpleanimation.h"
#include "sprite.h"
#include "tileset.h"
#include "resources/ambientoverlay.h"
#include "resources/image.h"
#include "resources/resourcemanager.h"
#include "utils/dtor.h"
#include "utils/stringutils.h"
Go to the source code of this file.
Classes | |
struct | Location |
A location on a tile map. More... | |
class | ContainsGidFunctor |
Functions | |
bool | spriteCompare (const Sprite *a, const Sprite *b) |
Variables | |
volatile int | tick_time |
class ContainsGidFunctor | containsGid |