tmw/src/map.cpp File Reference

#include <queue>
#include "beingmanager.h"
#include "configuration.h"
#include "game.h"
#include "graphics.h"
#include "map.h"
#include "particle.h"
#include "simpleanimation.h"
#include "sprite.h"
#include "tileset.h"
#include "resources/ambientoverlay.h"
#include "resources/image.h"
#include "resources/resourcemanager.h"
#include "utils/dtor.h"
#include "utils/stringutils.h"

Go to the source code of this file.

Classes

struct  Location
 A location on a tile map. More...
class  ContainsGidFunctor

Functions

bool spriteCompare (const Sprite *a, const Sprite *b)

Variables

volatile int tick_time
class ContainsGidFunctor containsGid


Function Documentation

bool spriteCompare ( const Sprite a,
const Sprite b 
)

Definition at line 246 of file map.cpp.


Variable Documentation

volatile int tick_time

Definition at line 102 of file game.cpp.


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