#include <list>
#include <vector>
#include "position.h"
#include "properties.h"
Go to the source code of this file.
Classes | |
| struct | MetaTile |
| A meta tile stores additional information about a location on a tile map. More... | |
| class | TileAnimation |
| Animation cycle of a tile image which changes the map accordingly. More... | |
| class | MapLayer |
| A map layer. More... | |
| class | Map |
| A tile map. More... | |
| struct | Map::ParticleEffectData |
Typedefs | |
| typedef std::vector< Tileset * > | Tilesets |
| typedef std::list< Sprite * > | Sprites |
| typedef Sprites::iterator | SpriteIterator |
| typedef std::vector< MapLayer * > | Layers |
| typedef Sprites::iterator SpriteIterator |
1.5.5