#include <list>
#include <vector>
#include "position.h"
#include "properties.h"
Go to the source code of this file.
Classes | |
struct | MetaTile |
A meta tile stores additional information about a location on a tile map. More... | |
class | TileAnimation |
Animation cycle of a tile image which changes the map accordingly. More... | |
class | MapLayer |
A map layer. More... | |
class | Map |
A tile map. More... | |
struct | Map::ParticleEffectData |
Typedefs | |
typedef std::vector< Tileset * > | Tilesets |
typedef std::list< Sprite * > | Sprites |
typedef Sprites::iterator | SpriteIterator |
typedef std::vector< MapLayer * > | Layers |
typedef Sprites::iterator SpriteIterator |