#include "being.h"
#include <list>
#include <map>
#include <string>
#include <vector>
Go to the source code of this file.
Classes | |
struct | MonsterAttack |
class | MonsterInfo |
Holds information about a certain type of monster. More... | |
Enumerations | |
enum | MonsterSoundEvent { MONSTER_EVENT_HIT, MONSTER_EVENT_MISS, MONSTER_EVENT_HURT, MONSTER_EVENT_DIE } |
enum MonsterSoundEvent |
Definition at line 32 of file monsterinfo.h.