Classes | |
class | AdminHandler |
class | BeingHandler |
class | BuySellHandler |
class | CharServerHandler |
Deals with incoming messages from the character server. More... | |
class | ChatHandler |
class | EquipmentHandler |
class | GeneralHandler |
class | InventoryHandler |
class | ItemHandler |
class | LoginHandler |
class | LogoutHandler |
class | MapHandler |
class | NpcHandler |
class | PartyHandler |
class | PlayerHandler |
class | SkillHandler |
class | TradeHandler |
Enumerations | |
enum | { debugEquipment = 1 } |
enum | { debugInventory = 1 } |
Functions | |
Being * | createBeing (int id, short job) |
Variables | |
const int | EMOTION_TIME = 150 |
Duration of emotion icon. |
anonymous enum |
anonymous enum |
Being* EAthena::createBeing | ( | int | id, | |
short | job | |||
) |
Definition at line 75 of file beinghandler.cpp.
const int EAthena::EMOTION_TIME = 150 |