#include <cstdlib>
#include <string>
#include <vector>
#include <guichan/listmodel.hpp>
#include <guichan/color.hpp>
Go to the source code of this file.
Classes | |
class | Palette |
Class controlling the game's color palette. More... | |
struct | Palette::ColorElem |
Defines | |
#define | EDEF(a) a, |
#define | LASTEDEF(a) a |
#define | ECONFIGSTR(a) Palette::getConfigName(#a), |
#define | LASTECONFIGSTR(a) Palette::getConfigName(#a) |
#define | TEXTENUM(name, def) |
#define | DEFENUMNAMES(name, def) const std::string Palette::name ## Names[] = { def(ECONFIGSTR,ECONFIGSTR) "" } |
#define | GRADIENT_DELAY 40 |
#define | COLOR_TYPE(ENTRY, LASTENTRY) |
List of all colors that are configurable. | |
Variables | |
Palette * | guiPalette |
#define COLOR_TYPE | ( | ENTRY, | |||
LASTENTRY | ) |
#define DEFENUMNAMES | ( | name, | |||
def | ) | const std::string Palette::name ## Names[] = { def(ECONFIGSTR,ECONFIGSTR) "" } |
#define TEXTENUM | ( | name, | |||
def | ) |