#include <cstdlib>
#include <string>
#include <vector>
#include <guichan/listmodel.hpp>
#include <guichan/color.hpp>
Go to the source code of this file.
Classes | |
| class | Palette |
| Class controlling the game's color palette. More... | |
| struct | Palette::ColorElem |
Defines | |
| #define | EDEF(a) a, |
| #define | LASTEDEF(a) a |
| #define | ECONFIGSTR(a) Palette::getConfigName(#a), |
| #define | LASTECONFIGSTR(a) Palette::getConfigName(#a) |
| #define | TEXTENUM(name, def) |
| #define | DEFENUMNAMES(name, def) const std::string Palette::name ## Names[] = { def(ECONFIGSTR,ECONFIGSTR) "" } |
| #define | GRADIENT_DELAY 40 |
| #define | COLOR_TYPE(ENTRY, LASTENTRY) |
| List of all colors that are configurable. | |
Variables | |
| Palette * | guiPalette |
| #define COLOR_TYPE | ( | ENTRY, | |||
| LASTENTRY | ) |
| #define DEFENUMNAMES | ( | name, | |||
| def | ) | const std::string Palette::name ## Names[] = { def(ECONFIGSTR,ECONFIGSTR) "" } |
| #define TEXTENUM | ( | name, | |||
| def | ) |
1.5.5