#include "resources/resource.h"
#include <map>
#include <string>
#include <libxml/tree.h>
Go to the source code of this file.
Classes | |
class | SpriteDef |
Defines a class to load an animation. More... | |
Enumerations | |
enum | SpriteAction { ACTION_DEFAULT = 0, ACTION_STAND, ACTION_WALK, ACTION_RUN, ACTION_ATTACK, ACTION_ATTACK_SWING, ACTION_ATTACK_STAB, ACTION_ATTACK_BOW, ACTION_ATTACK_THROW, ACTION_SPECIAL_0, ACTION_SPECIAL_1, ACTION_SPECIAL_2, ACTION_SPECIAL_3, ACTION_SPECIAL_4, ACTION_SPECIAL_5, ACTION_SPECIAL_6, ACTION_SPECIAL_7, ACTION_SPECIAL_8, ACTION_SPECIAL_9, ACTION_CAST_MAGIC, ACTION_USE_ITEM, ACTION_SIT, ACTION_SLEEP, ACTION_HURT, ACTION_DEAD, ACTION_INVALID } |
enum | SpriteDirection { DIRECTION_DEFAULT = 0, DIRECTION_UP, DIRECTION_DOWN, DIRECTION_LEFT, DIRECTION_RIGHT, DIRECTION_INVALID } |
enum SpriteAction |
Definition at line 35 of file spritedef.h.
enum SpriteDirection |
DIRECTION_DEFAULT | |
DIRECTION_UP | |
DIRECTION_DOWN | |
DIRECTION_LEFT | |
DIRECTION_RIGHT | |
DIRECTION_INVALID |
Definition at line 65 of file spritedef.h.