tmw/src/resources/spritedef.h File Reference

#include "resources/resource.h"
#include <map>
#include <string>
#include <libxml/tree.h>

Go to the source code of this file.

Classes

class  SpriteDef
 Defines a class to load an animation. More...

Enumerations

enum  SpriteAction {
  ACTION_DEFAULT = 0, ACTION_STAND, ACTION_WALK, ACTION_RUN,
  ACTION_ATTACK, ACTION_ATTACK_SWING, ACTION_ATTACK_STAB, ACTION_ATTACK_BOW,
  ACTION_ATTACK_THROW, ACTION_SPECIAL_0, ACTION_SPECIAL_1, ACTION_SPECIAL_2,
  ACTION_SPECIAL_3, ACTION_SPECIAL_4, ACTION_SPECIAL_5, ACTION_SPECIAL_6,
  ACTION_SPECIAL_7, ACTION_SPECIAL_8, ACTION_SPECIAL_9, ACTION_CAST_MAGIC,
  ACTION_USE_ITEM, ACTION_SIT, ACTION_SLEEP, ACTION_HURT,
  ACTION_DEAD, ACTION_INVALID
}
enum  SpriteDirection {
  DIRECTION_DEFAULT = 0, DIRECTION_UP, DIRECTION_DOWN, DIRECTION_LEFT,
  DIRECTION_RIGHT, DIRECTION_INVALID
}


Enumeration Type Documentation

Enumerator:
ACTION_DEFAULT 
ACTION_STAND 
ACTION_WALK 
ACTION_RUN 
ACTION_ATTACK 
ACTION_ATTACK_SWING 
ACTION_ATTACK_STAB 
ACTION_ATTACK_BOW 
ACTION_ATTACK_THROW 
ACTION_SPECIAL_0 
ACTION_SPECIAL_1 
ACTION_SPECIAL_2 
ACTION_SPECIAL_3 
ACTION_SPECIAL_4 
ACTION_SPECIAL_5 
ACTION_SPECIAL_6 
ACTION_SPECIAL_7 
ACTION_SPECIAL_8 
ACTION_SPECIAL_9 
ACTION_CAST_MAGIC 
ACTION_USE_ITEM 
ACTION_SIT 
ACTION_SLEEP 
ACTION_HURT 
ACTION_DEAD 
ACTION_INVALID 

Definition at line 35 of file spritedef.h.

Enumerator:
DIRECTION_DEFAULT 
DIRECTION_UP 
DIRECTION_DOWN 
DIRECTION_LEFT 
DIRECTION_RIGHT 
DIRECTION_INVALID 

Definition at line 65 of file spritedef.h.


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