GameHandler Member List
This is the complete list of members for
GameHandler, including all inherited members.
addPendingCharacter(const std::string &token, Character *) | GameHandler | |
clients | ConnectionHandler | [protected] |
completeServerChange(int id, const std::string &token, const std::string &address, int port) | GameHandler | |
computerConnected(ENetPeer *) | GameHandler | [protected, virtual] |
computerDisconnected(NetComputer *) | GameHandler | [protected, virtual] |
deletePendingClient(GameClient *computer) | GameHandler | |
deletePendingConnect(Character *character) | GameHandler | |
flush() | ConnectionHandler | |
GameHandler() | GameHandler | |
getClientByNameSlow(const std::string &) | GameHandler | |
getClientNumber() | ConnectionHandler | |
handleGetPost(GameClient *client, MessageIn &message) | GameHandler | [protected] |
handleSendPost(GameClient *client, MessageIn &message) | GameHandler | [protected] |
handleWalk(GameClient *client, MessageIn &message) | GameHandler | [protected] |
kill(Character *) | GameHandler | |
NetComputers typedef (defined in ConnectionHandler) | ConnectionHandler | [protected] |
prepareServerChange(Character *) | GameHandler | |
process(enet_uint32 timeout=0) | ConnectionHandler | [virtual] |
processMessage(NetComputer *computer, MessageIn &message) | GameHandler | [protected, virtual] |
sendError(NetComputer *computer, int id, std::string errorMsg) | GameHandler | [protected] |
sendTo(Character *, MessageOut &msg) | GameHandler | |
sendToEveryone(const MessageOut &msg) | ConnectionHandler | |
startListen(enet_uint16 port) | GameHandler | |
stopListen() | ConnectionHandler | |
tokenMatched(GameClient *computer, Character *character) | GameHandler | |
updateCharacter(int charid, int partyid) | GameHandler | |
~ConnectionHandler() (defined in ConnectionHandler) | ConnectionHandler | [inline, virtual] |