GameHandler Member List
This is the complete list of members for
GameHandler, including all inherited members.
| addPendingCharacter(const std::string &token, Character *) | GameHandler | |
| clients | ConnectionHandler | [protected] |
| completeServerChange(int id, const std::string &token, const std::string &address, int port) | GameHandler | |
| computerConnected(ENetPeer *) | GameHandler | [protected, virtual] |
| computerDisconnected(NetComputer *) | GameHandler | [protected, virtual] |
| deletePendingClient(GameClient *computer) | GameHandler | |
| deletePendingConnect(Character *character) | GameHandler | |
| flush() | ConnectionHandler | |
| GameHandler() | GameHandler | |
| getClientByNameSlow(const std::string &) | GameHandler | |
| getClientNumber() | ConnectionHandler | |
| handleGetPost(GameClient *client, MessageIn &message) | GameHandler | [protected] |
| handleSendPost(GameClient *client, MessageIn &message) | GameHandler | [protected] |
| handleWalk(GameClient *client, MessageIn &message) | GameHandler | [protected] |
| kill(Character *) | GameHandler | |
| NetComputers typedef (defined in ConnectionHandler) | ConnectionHandler | [protected] |
| prepareServerChange(Character *) | GameHandler | |
| process(enet_uint32 timeout=0) | ConnectionHandler | [virtual] |
| processMessage(NetComputer *computer, MessageIn &message) | GameHandler | [protected, virtual] |
| sendError(NetComputer *computer, int id, std::string errorMsg) | GameHandler | [protected] |
| sendTo(Character *, MessageOut &msg) | GameHandler | |
| sendToEveryone(const MessageOut &msg) | ConnectionHandler | |
| startListen(enet_uint16 port) | GameHandler | |
| stopListen() | ConnectionHandler | |
| tokenMatched(GameClient *computer, Character *character) | GameHandler | |
| updateCharacter(int charid, int partyid) | GameHandler | |
| ~ConnectionHandler() (defined in ConnectionHandler) | ConnectionHandler | [inline, virtual] |