GameHandler Member List

This is the complete list of members for GameHandler, including all inherited members.

addPendingCharacter(const std::string &token, Character *)GameHandler
clientsConnectionHandler [protected]
completeServerChange(int id, const std::string &token, const std::string &address, int port)GameHandler
computerConnected(ENetPeer *)GameHandler [protected, virtual]
computerDisconnected(NetComputer *)GameHandler [protected, virtual]
deletePendingClient(GameClient *computer)GameHandler
deletePendingConnect(Character *character)GameHandler
flush()ConnectionHandler
GameHandler()GameHandler
getClientByNameSlow(const std::string &)GameHandler
getClientNumber()ConnectionHandler
handleGetPost(GameClient *client, MessageIn &message)GameHandler [protected]
handleSendPost(GameClient *client, MessageIn &message)GameHandler [protected]
handleWalk(GameClient *client, MessageIn &message)GameHandler [protected]
kill(Character *)GameHandler
NetComputers typedef (defined in ConnectionHandler)ConnectionHandler [protected]
prepareServerChange(Character *)GameHandler
process(enet_uint32 timeout=0)ConnectionHandler [virtual]
processMessage(NetComputer *computer, MessageIn &message)GameHandler [protected, virtual]
sendError(NetComputer *computer, int id, std::string errorMsg)GameHandler [protected]
sendTo(Character *, MessageOut &msg)GameHandler
sendToEveryone(const MessageOut &msg)ConnectionHandler
startListen(enet_uint16 port)GameHandler
stopListen()ConnectionHandler
tokenMatched(GameClient *computer, Character *character)GameHandler
updateCharacter(int charid, int partyid)GameHandler
~ConnectionHandler() (defined in ConnectionHandler)ConnectionHandler [inline, virtual]


Generated on Sun Apr 26 17:30:46 2009 for TMW Server Collection by  doxygen 1.5.5