#include <gamehandler.hpp>

Public Member Functions | |
| GameHandler () | |
| Constructor. | |
| bool | startListen (enet_uint16 port) |
| Starts the handler. | |
| void | sendTo (Character *, MessageOut &msg) |
| Sends message to the given character. | |
| void | kill (Character *) |
| Kills connection with given character. | |
| void | prepareServerChange (Character *) |
| Prepares a server change for given character. | |
| void | completeServerChange (int id, const std::string &token, const std::string &address, int port) |
| Completes a server change for given character ID. | |
| void | updateCharacter (int charid, int partyid) |
| Updates the party id of the character. | |
| void | addPendingCharacter (const std::string &token, Character *) |
| Registers a character that should soon be claimed by a client. | |
| void | tokenMatched (GameClient *computer, Character *character) |
| Combines a client with its character. | |
| void | deletePendingClient (GameClient *computer) |
| Deletes a pending client's data. | |
| void | deletePendingConnect (Character *character) |
| Deletes a pending connection's data. | |
| GameClient * | getClientByNameSlow (const std::string &) |
| Gets the client associated to a character name. | |
Protected Member Functions | |
| NetComputer * | computerConnected (ENetPeer *) |
| Called when a computer connects to the server. | |
| void | computerDisconnected (NetComputer *) |
| Called when a computer reconnects to the server. | |
| void | sendError (NetComputer *computer, int id, std::string errorMsg) |
| Send error message back to player. | |
| void | processMessage (NetComputer *computer, MessageIn &message) |
| Processes messages related to core game events. | |
| void | handleWalk (GameClient *client, MessageIn &message) |
| Set the position a player wants to move to. | |
| void | handleSendPost (GameClient *client, MessageIn &message) |
| Send a letter. | |
| void | handleGetPost (GameClient *client, MessageIn &message) |
| Retrieve a letter. | |
Definition at line 49 of file gamehandler.hpp.
| void GameHandler::addPendingCharacter | ( | const std::string & | token, | |
| Character * | ch | |||
| ) |
Registers a character that should soon be claimed by a client.
| token | token used by the client when connecting. |
Definition at line 580 of file gamehandler.cpp.
References TokenCollector< Handler, Client, ServerData >::addPendingConnect(), ConnectionHandler::clients, Character::getDatabaseID(), and kill().
Referenced by AccountConnection::processMessage().
| void GameHandler::tokenMatched | ( | GameClient * | computer, | |
| Character * | character | |||
| ) |
Combines a client with its character.
(Needed for TokenCollector)
Definition at line 618 of file gamehandler.cpp.
References kill(), Character::modifiedAttribute(), Character::setClient(), and MessageOut::writeByte().
| void GameHandler::deletePendingClient | ( | GameClient * | computer | ) |
Deletes a pending client's data.
(Needed for TokenCollector)
Definition at line 647 of file gamehandler.cpp.
References MessageOut::writeByte().
| void GameHandler::deletePendingConnect | ( | Character * | character | ) |
Deletes a pending connection's data.
(Needed for TokenCollector)
Definition at line 659 of file gamehandler.cpp.
| GameClient * GameHandler::getClientByNameSlow | ( | const std::string & | name | ) |
Gets the client associated to a character name.
This method is slow, so it should never be called for regular operations.
Definition at line 664 of file gamehandler.cpp.
References ConnectionHandler::clients, and Character::getName().
| NetComputer * GameHandler::computerConnected | ( | ENetPeer * | peer | ) | [protected, virtual] |
Called when a computer connects to the server.
Initialize an object derived of NetComputer.
Implements ConnectionHandler.
Definition at line 59 of file gamehandler.cpp.
| void GameHandler::computerDisconnected | ( | NetComputer * | ) | [protected, virtual] |
Called when a computer reconnects to the server.
Called when a computer disconnects from the server.
Note: After returning from this method the NetComputer reference is no longer guaranteed to be valid.
Implements ConnectionHandler.
Definition at line 64 of file gamehandler.cpp.
References TokenCollector< Handler, Client, ServerData >::deletePendingClient(), and AccountConnection::sendCharacterData().
1.5.5