| cancel() | Inventory | |
| changeMoney(int) | Inventory | |
| commit() | Inventory | |
| count(int itemId) const | Inventory | |
| equip(int slot) | Inventory | |
| fireProjectile() | Inventory | |
| getItem(int slot) const | Inventory | |
| initialize() | Inventory | |
| insert(int itemId, int amount) | Inventory | |
| Inventory(Character *, bool delayed=false) | Inventory | |
| move(int slot1, int slot2, int amount) | Inventory | |
| remove(int itemId, int amount) | Inventory | |
| removeFromSlot(int slot, int amount) | Inventory | |
| sendFull() const | Inventory | |
| unequip(int slot) | Inventory | |
| ~Inventory() | Inventory |
1.5.5