#include <inventory.hpp>
Public Member Functions | |
| Inventory (Character *, bool delayed=false) | |
| Creates a view on the possessions of a character. | |
| ~Inventory () | |
| Commits delayed changes. | |
| void | commit () |
| Commits delayed changes. | |
| void | cancel () |
| Cancels delayed changes. | |
| void | sendFull () const |
| Sends a complete inventory update to the client. | |
| void | initialize () |
| Ensures the inventory is sane and apply equipment modifiers. | |
| void | equip (int slot) |
| Equips item from given inventory slot. | |
| void | unequip (int slot) |
| Unequips item from given equipment slot. | |
| int | fireProjectile () |
| Gets the ID of projectiles. | |
| int | insert (int itemId, int amount) |
| Inserts some items into the inventory. | |
| int | remove (int itemId, int amount) |
| Removes some items from inventory. | |
| int | move (int slot1, int slot2, int amount) |
| Moves some items from the first slot to the second one. | |
| int | removeFromSlot (int slot, int amount) |
| Removes some items from inventory. | |
| int | count (int itemId) const |
| Counts number of items with given ID. | |
| int | getItem (int slot) const |
| Gets the ID of the items in a given slot. | |
| bool | changeMoney (int) |
| Changes amount of money. | |
Definition at line 64 of file inventory.hpp.
| Inventory::Inventory | ( | Character * | p, | |
| bool | delayed = false | |||
| ) |
Creates a view on the possessions of a character.
| delayed | true if changes have to be cancelable. |
Definition at line 33 of file inventory.cpp.
| Inventory::~Inventory | ( | ) |
Commits delayed changes.
Sends the update message to the client.
Definition at line 39 of file inventory.cpp.
References MessageOut::getLength(), and GameHandler::sendTo().
| void Inventory::initialize | ( | ) |
Ensures the inventory is sane and apply equipment modifiers.
Should be run only once and the very first time.
Definition at line 144 of file inventory.cpp.
References Possessions::equipment, Character::getDatabaseID(), and Possessions::inventory.
| int Inventory::fireProjectile | ( | ) |
Gets the ID of projectiles.
Removes one of these projectiles from inventory.
| int Inventory::insert | ( | int | itemId, | |
| int | amount | |||
| ) |
Inserts some items into the inventory.
Definition at line 289 of file inventory.cpp.
References Possessions::inventory, MessageOut::writeByte(), and MessageOut::writeShort().
Referenced by equip(), GameHandler::processMessage(), and unequip().
| int Inventory::remove | ( | int | itemId, | |
| int | amount | |||
| ) |
Removes some items from inventory.
Definition at line 407 of file inventory.cpp.
References InventoryItem::amount, Possessions::inventory, InventoryItem::itemId, MessageOut::writeByte(), and MessageOut::writeShort().
| int Inventory::move | ( | int | slot1, | |
| int | slot2, | |||
| int | amount | |||
| ) |
Moves some items from the first slot to the second one.
Definition at line 447 of file inventory.cpp.
References InventoryItem::amount, Possessions::inventory, InventoryItem::itemId, MessageOut::writeByte(), and MessageOut::writeShort().
| int Inventory::removeFromSlot | ( | int | slot, | |
| int | amount | |||
| ) |
Removes some items from inventory.
Definition at line 601 of file inventory.cpp.
References InventoryItem::amount, Possessions::inventory, InventoryItem::itemId, MessageOut::writeByte(), and MessageOut::writeShort().
Referenced by GameHandler::processMessage().
| bool Inventory::changeMoney | ( | int | amount | ) |
Changes amount of money.
Definition at line 349 of file inventory.cpp.
References Possessions::money, MessageOut::writeByte(), and MessageOut::writeLong().
1.5.5