clients | ConnectionHandler | [protected] |
computerConnected(ENetPeer *peer) | ServerHandler | [protected, virtual] |
computerDisconnected(NetComputer *comp) | ServerHandler | [protected, virtual] |
dumpStatistics(std::ostream &) | ServerHandler | [friend] |
flush() | ConnectionHandler | |
getClientNumber() | ConnectionHandler | |
getGameServerFromMap (defined in ServerHandler) | ServerHandler | [friend] |
NetComputers typedef (defined in ConnectionHandler) | ConnectionHandler | [protected] |
process(enet_uint32 timeout=0) | ConnectionHandler | [virtual] |
processMessage(NetComputer *computer, MessageIn &message) | ServerHandler | [protected, virtual] |
sendToEveryone(const MessageOut &msg) | ConnectionHandler | |
startListen(enet_uint16 port) | ConnectionHandler | |
stopListen() | ConnectionHandler | |
~ConnectionHandler() (defined in ConnectionHandler) | ConnectionHandler | [inline, virtual] |