| clients | ConnectionHandler | [protected] |
| computerConnected(ENetPeer *peer) | ServerHandler | [protected, virtual] |
| computerDisconnected(NetComputer *comp) | ServerHandler | [protected, virtual] |
| dumpStatistics(std::ostream &) | ServerHandler | [friend] |
| flush() | ConnectionHandler | |
| getClientNumber() | ConnectionHandler | |
| getGameServerFromMap (defined in ServerHandler) | ServerHandler | [friend] |
| NetComputers typedef (defined in ConnectionHandler) | ConnectionHandler | [protected] |
| process(enet_uint32 timeout=0) | ConnectionHandler | [virtual] |
| processMessage(NetComputer *computer, MessageIn &message) | ServerHandler | [protected, virtual] |
| sendToEveryone(const MessageOut &msg) | ConnectionHandler | |
| startListen(enet_uint16 port) | ConnectionHandler | |
| stopListen() | ConnectionHandler | |
| ~ConnectionHandler() (defined in ConnectionHandler) | ConnectionHandler | [inline, virtual] |
1.5.5