Protected Member Functions | |
void | processMessage (NetComputer *computer, MessageIn &message) |
Processes server messages. | |
NetComputer * | computerConnected (ENetPeer *peer) |
Called when a game server connects. | |
void | computerDisconnected (NetComputer *comp) |
Called when a game server disconnects. | |
Friends | |
GameServer * | getGameServerFromMap (int) |
void | dumpStatistics (std::ostream &) |
Dumps per-server statistics into given stream. |
Definition at line 68 of file serverhandler.cpp.
NetComputer * ServerHandler::computerConnected | ( | ENetPeer * | peer | ) | [protected, virtual] |
Called when a game server connects.
Initializes a simple NetComputer as these connections are stateless.
Implements ConnectionHandler.
Definition at line 111 of file serverhandler.cpp.