ServerHandler Class Reference

Manages communications with all the game servers. More...

Inheritance diagram for ServerHandler:

ConnectionHandler

List of all members.

Protected Member Functions

void processMessage (NetComputer *computer, MessageIn &message)
 Processes server messages.
NetComputercomputerConnected (ENetPeer *peer)
 Called when a game server connects.
void computerDisconnected (NetComputer *comp)
 Called when a game server disconnects.

Friends

GameServergetGameServerFromMap (int)
void dumpStatistics (std::ostream &)
 Dumps per-server statistics into given stream.


Detailed Description

Manages communications with all the game servers.

Definition at line 68 of file serverhandler.cpp.


Member Function Documentation

NetComputer * ServerHandler::computerConnected ( ENetPeer *  peer  )  [protected, virtual]

Called when a game server connects.

Initializes a simple NetComputer as these connections are stateless.

Implements ConnectionHandler.

Definition at line 111 of file serverhandler.cpp.


The documentation for this class was generated from the following file:

Generated on Sun Apr 26 17:30:46 2009 for TMW Server Collection by  doxygen 1.5.5