#include <spawnarea.hpp>
Public Member Functions | |
SpawnArea (MapComposite *, MonsterClass *, const Rectangle &zone, int maxBeings, int spawnRate) | |
void | update () |
Updates the internal status. | |
void | decrease (Thing *) |
Keeps track of the number of spawned being. | |
Friends | |
struct | SpawnAreaEventDispatch |
The area is a rectangular field and will spawn a certain number of a given monster type.
Definition at line 36 of file spawnarea.hpp.