SpawnArea Class Reference

A spawn area, where monsters spawn. More...

#include <spawnarea.hpp>

Inheritance diagram for SpawnArea:

Thing

List of all members.

Public Member Functions

 SpawnArea (MapComposite *, MonsterClass *, const Rectangle &zone, int maxBeings, int spawnRate)
void update ()
 Updates the internal status.
void decrease (Thing *)
 Keeps track of the number of spawned being.

Friends

struct SpawnAreaEventDispatch


Detailed Description

A spawn area, where monsters spawn.

The area is a rectangular field and will spawn a certain number of a given monster type.

Definition at line 36 of file spawnarea.hpp.


The documentation for this class was generated from the following files:

Generated on Sun Apr 26 17:30:46 2009 for TMW Server Collection by  doxygen 1.5.5