| address (defined in GameServer) | GameServer | |
| disconnect(const MessageOut &msg) | NetComputer | |
| GameServer(ENetPeer *peer) (defined in GameServer) | GameServer | [inline] |
| getIP() const | NetComputer | |
| isConnected() | NetComputer | |
| maps (defined in GameServer) | GameServer | |
| NetComputer(ENetPeer *peer) | NetComputer | |
| port (defined in GameServer) | GameServer | |
| send(const MessageOut &msg, bool reliable=true, unsigned int channel=0) | NetComputer | |
| server (defined in GameServer) | GameServer | |
| ~NetComputer() | NetComputer | [inline, virtual] |
1.5.5