address (defined in GameServer) | GameServer | |
disconnect(const MessageOut &msg) | NetComputer | |
GameServer(ENetPeer *peer) (defined in GameServer) | GameServer | [inline] |
getIP() const | NetComputer | |
isConnected() | NetComputer | |
maps (defined in GameServer) | GameServer | |
NetComputer(ENetPeer *peer) | NetComputer | |
port (defined in GameServer) | GameServer | |
send(const MessageOut &msg, bool reliable=true, unsigned int channel=0) | NetComputer | |
server (defined in GameServer) | GameServer | |
~NetComputer() | NetComputer | [inline, virtual] |