#include "net/ea/skillhandler.h"
#include "net/ea/protocol.h"
#include "net/messagein.h"
#include "net/messageout.h"
#include "log.h"
#include "gui/skill.h"
#include "gui/widgets/chattab.h"
#include "utils/gettext.h"
Go to the source code of this file.
Namespaces | |
namespace | EAthena |
Defines | |
#define | SKILL_BASIC 0x0001 |
job dependend identifiers (?) | |
#define | SKILL_WARP 0x001b |
#define | SKILL_STEAL 0x0032 |
#define | SKILL_ENVENOM 0x0034 |
#define | BSKILL_TRADE 0x0000 |
basic skills identifiers | |
#define | BSKILL_EMOTE 0x0001 |
#define | BSKILL_SIT 0x0002 |
#define | BSKILL_CREATECHAT 0x0003 |
#define | BSKILL_JOINPARTY 0x0004 |
#define | BSKILL_SHOUT 0x0005 |
#define | BSKILL_PK 0x0006 |
#define | BSKILL_SETALLIGN 0x0007 |
#define | RFAIL_SKILLDEP 0x00 |
reasons why action failed | |
#define | RFAIL_INSUFHP 0x01 |
#define | RFAIL_INSUFSP 0x02 |
#define | RFAIL_NOMEMO 0x03 |
#define | RFAIL_SKILLDELAY 0x04 |
#define | RFAIL_ZENY 0x05 |
#define | RFAIL_WEAPON 0x06 |
#define | RFAIL_REDGEM 0x07 |
#define | RFAIL_BLUEGEM 0x08 |
#define | RFAIL_OVERWEIGHT 0x09 |
#define | RFAIL_GENERIC 0x0a |
#define | SKILL_FAILED 0x00 |
should always be zero if failed | |
Variables | |
Net::SkillHandler * | skillHandler |
#define BSKILL_CREATECHAT 0x0003 |
Definition at line 47 of file skillhandler.cpp.
#define BSKILL_EMOTE 0x0001 |
Definition at line 45 of file skillhandler.cpp.
#define BSKILL_JOINPARTY 0x0004 |
Definition at line 48 of file skillhandler.cpp.
#define BSKILL_PK 0x0006 |
Definition at line 50 of file skillhandler.cpp.
#define BSKILL_SETALLIGN 0x0007 |
Definition at line 51 of file skillhandler.cpp.
#define BSKILL_SHOUT 0x0005 |
Definition at line 49 of file skillhandler.cpp.
#define BSKILL_SIT 0x0002 |
Definition at line 46 of file skillhandler.cpp.
#define BSKILL_TRADE 0x0000 |
#define RFAIL_BLUEGEM 0x08 |
Definition at line 62 of file skillhandler.cpp.
#define RFAIL_GENERIC 0x0a |
Definition at line 64 of file skillhandler.cpp.
#define RFAIL_INSUFHP 0x01 |
Definition at line 55 of file skillhandler.cpp.
#define RFAIL_INSUFSP 0x02 |
Definition at line 56 of file skillhandler.cpp.
#define RFAIL_NOMEMO 0x03 |
Definition at line 57 of file skillhandler.cpp.
#define RFAIL_OVERWEIGHT 0x09 |
Definition at line 63 of file skillhandler.cpp.
#define RFAIL_REDGEM 0x07 |
Definition at line 61 of file skillhandler.cpp.
#define RFAIL_SKILLDELAY 0x04 |
Definition at line 58 of file skillhandler.cpp.
#define RFAIL_SKILLDEP 0x00 |
#define RFAIL_WEAPON 0x06 |
Definition at line 60 of file skillhandler.cpp.
#define RFAIL_ZENY 0x05 |
Definition at line 59 of file skillhandler.cpp.
#define SKILL_BASIC 0x0001 |
#define SKILL_ENVENOM 0x0034 |
Definition at line 41 of file skillhandler.cpp.
#define SKILL_FAILED 0x00 |
#define SKILL_STEAL 0x0032 |
Definition at line 40 of file skillhandler.cpp.
#define SKILL_WARP 0x001b |
Definition at line 39 of file skillhandler.cpp.
Definition at line 69 of file skillhandler.cpp.