#include "net/ea/beinghandler.h"
#include "net/ea/protocol.h"
#include "net/messagein.h"
#include "net/messageout.h"
#include "being.h"
#include "beingmanager.h"
#include "effectmanager.h"
#include "game.h"
#include "localplayer.h"
#include "log.h"
#include "npc.h"
#include "player_relations.h"
#include "gui/npc_text.h"
#include <iostream>
Go to the source code of this file.
Namespaces | |
namespace | EAthena |
Functions | |
Being * | EAthena::createBeing (int id, short job) |
Variables | |
NpcTextDialog * | npcTextDialog |
const int | EAthena::EMOTION_TIME = 150 |
Duration of emotion icon. |