tmw/src/game.cpp File Reference
#include "beingmanager.h"
#include "channelmanager.h"
#include "commandhandler.h"
#include "configuration.h"
#include "effectmanager.h"
#include "emoteshortcut.h"
#include "engine.h"
#include "flooritemmanager.h"
#include "game.h"
#include "graphics.h"
#include "itemshortcut.h"
#include "joystick.h"
#include "keyboardconfig.h"
#include "localplayer.h"
#include "log.h"
#include "map.h"
#include "npc.h"
#include "particle.h"
#include "player_relations.h"
#include "gui/widgets/chattab.h"
#include "gui/buy.h"
#include "gui/buysell.h"
#include "gui/chat.h"
#include "gui/confirm_dialog.h"
#include "gui/debugwindow.h"
#include "gui/emoteshortcutcontainer.h"
#include "gui/emotewindow.h"
#include "gui/equipmentwindow.h"
#include "gui/gui.h"
#include "gui/help.h"
#include "gui/inventorywindow.h"
#include "gui/shortcutwindow.h"
#include "gui/itemshortcutcontainer.h"
#include "gui/menuwindow.h"
#include "gui/minimap.h"
#include "gui/ministatus.h"
#include "gui/npcintegerdialog.h"
#include "gui/npclistdialog.h"
#include "gui/npcstringdialog.h"
#include "gui/npc_text.h"
#include "gui/ok_dialog.h"
#include "gui/sdlinput.h"
#include "gui/sell.h"
#include "gui/setup.h"
#include "gui/skill.h"
#include "gui/status.h"
#include "gui/trade.h"
#include "gui/viewport.h"
#include "gui/partywindow.h"
#include "gui/npcpostdialog.h"
#include "gui/storagewindow.h"
#include "net/generalhandler.h"
#include "net/maphandler.h"
#include "net/net.h"
#include "net/tmwserv/inventoryhandler.h"
#include "net/ea/inventoryhandler.h"
#include "resources/imagewriter.h"
#include "utils/gettext.h"
#include <guichan/exception.hpp>
#include <fstream>
#include <physfs.h>
#include <sstream>
#include <string>
Go to the source code of this file.
Function Documentation
int get_elapsed_time |
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int |
start_time |
) |
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Returns elapsed time.
(Warning: supposes the delay is always < 100 seconds)
Definition at line 200 of file game.cpp.
Uint32 nextSecond |
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Uint32 |
interval, |
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void * |
param | |
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) |
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Uint32 nextTick |
( |
Uint32 |
interval, |
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void * |
param | |
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) |
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Advances game logic counter.
Definition at line 182 of file game.cpp.
Variable Documentation